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View Poll Results: For those that feel the need to petition for everything.
Yes, remove Loot Scaling. (Or /signed) 566 68.19%
No, it's fine as it is. (Or /notsigned) 106 12.77%
I have a slightly different view that I have expressed below in an elaborate manner. 8 0.96%
Cake is ****ing delicious. 150 18.07%
Voters: 830. This poll is closed

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Old Apr 09, 2008, 08:29 PM // 20:29   #1441
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Quote:
Originally Posted by Loviatar

so far wrong it makes one cringe.

they have the actual game logs being analyzed in real time and can actually see what is working and isnt by seeing how many use it or avoid it.
Please tell me how I can avoid Loot Scaling.
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Old Apr 09, 2008, 08:46 PM // 20:46   #1442
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Quote:
Originally Posted by Fay Vert
Feel free to poll the in-game player base and report your findings, but until then, threads and polls like this are all we and ANet have to go on to guage popular opinion on the matter.

This is all we have so we can't ignore it.
Actually we can ignore it because of the lengthy list of critical flaws this poll has. You admit some of them openly and then multiple folks tacked on a bunch more. It's completely invalid.

Saying things like "oh well this poll might be useless but we (and Anet) have to use it anyway" is an extraordinarily bad logic problem.
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Old Apr 09, 2008, 08:50 PM // 20:50   #1443
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Originally Posted by Gli
I bet if you'd ask a random selection of GW players instead of a specific subgroup that's likely to be much more informed by merit of being, well, forumgoers, you'd have a huge number asking "WTF is lootscaling?"
True, true.......
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Old Apr 09, 2008, 09:15 PM // 21:15   #1444
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Quote:
Originally Posted by Fay Vert
Do you think that the poll is wrong and that the full player base would prefer loot scaling in?
I think that based on the results of this poll, there is no way we can reasonably predict how it would look if we were asking the entire player base (say through the "Xunlai Polling Agent" or a login screen announcement pointing to the official website). The average forum-goer is part of a very small subset of the entire GW population, and often has very different views about the game compared to the average player.

I think that the following factors would decrease the value of such a poll anyway:

1) Many players, even here on the forums, don't know very much about loot scaling. We've seen more then enough uninformed posts over the last 70 pages (more near the beginning). I think the majority of the player base wouldn't even have the vaguest notion of what it is, let alone how removing it might affect the economy. Many will vote anyway.

2) I think this is especially true among those who benefit more from LS: the low end / "casual" players. LS allows them to afford things they want on the low-end market, like runes, weapon mods, cheap max weapons, and crafting materials. However, many probably picked up the game after LS was implemented, and have no basis for comparing its effects, if they've even heard of it. Very few would likely vote, even though the represent a significant portion of the player base.

Because of these issues, using polls to determine the course of action on specific, somewhat complex issues like this is a bad idea. Investing the time to understand LS and its effects is something most of the voters will not do. A better way is to have a small group who does understand the issue (ANet design team in this case) make an informed decision in a way that involves informed community members in a debate over the issue (forum threads like this one). People who do care about the issue get their say, and the decision is based on the merits of going one way or the other.
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Old Apr 09, 2008, 09:41 PM // 21:41   #1445
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Quote:
Originally Posted by AshenX
I am sorry but if your point boils down to the "fact" that if a few people believe strongly enough about somethng that is must be true then yes your instructors, etc. have been fooling you. Examples of strongly held beliefs from the past that were vehemently supported
No, not my point. Thanks for playing.

My point is that it isn't a statistically valid poll and shouldn't be treated as such. I'm making fun of some peoples lack of knowledge on statistical reasoning, who are obviously lacking, and those several claiming to be experts. To a lesser extent I'm also making fun of those that don't know, admit they don't know, yet still form a strong opinion based on the poll as evidence to back it up. I do so by claiming to be an expert with years of schooling at a major university under a world famous mathematician and then go through and pretty much quote the textbook reasons why this type of poll has no meaning. (Opinions are fine - I have one on LS too and I'm not a big fan of it).

The poll is meaningless, it's not even done in such a way as to be accurate for GWG users let alone the GW population as a whole. It can not be used to say *anything* for or against LS. Since the outcome has no real relation on the population you could ask any question or just have a random number generator and have the same chances of getting an accurate number.

You will pretty much never convince a certain group of people of this (after all the *question* itself is relevant) and some will still claim "expert" status, though I do hope some took the hint that a first semester statistics student is reading their posts going "huh? That's stupid." - they aren't fooling anyone that knows much at all about it.

I'll leave the Schrodinger's Cat thing up to the reader to figure out.
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Old Apr 09, 2008, 09:56 PM // 21:56   #1446
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[QUOTE=Loviatar]
Quote:

so far wrong it makes one cringe.

they have the actual game logs being analyzed in real time and can actually see what is working and isnt by seeing how many use it or avoid it.
Well now that is just silly isn't it?

How on earth do they log how a player feels about a feature or update? If me saying that they have no other way than to listen to fan feedback such as this poll/thread is so wrong that it makes you cringe then please do tell me how else they do it. Please tell us how players can use loot scaling or how they can avoid it.
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Old Apr 09, 2008, 10:10 PM // 22:10   #1447
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[QUOTE]
Quote:
Originally Posted by Fay Vert

Well now that is just silly isn't it?

How on earth do they log how a player feels about a feature or update?
i will give you the benefit of doubt that you are making a jest and not idiotic.

they log if players are using something
if flock to something new and stay
if flock to something new and than avoid it like the plague.

that is direct entire playerbase feedback not a tiny fraction of a select special interest elite site whose members have mostly a vested interest in one side.

you are getting direct player feedback by their ingame reaction not filtered in any way as this site which is only one of many all with different viewpoints that may be completely oppossed.
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Old Apr 09, 2008, 10:24 PM // 22:24   #1448
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[QUOTE=Loviatar]
Quote:

i will give you the benefit of doubt that you are making a jest and not idiotic.

they log if players are using something
if flock to something new and stay
if flock to something new and than avoid it like the plague.

that is direct entire playerbase feedback not a tiny fraction of a select special interest elite site whose members have mostly a vested interest in one side.

you are getting direct player feedback by their ingame reaction not filtered in any way as this site which is only one of many all with different viewpoints that may be completely oppossed.
No no no, not so fast. That in no way explains how they guage how players feel about loot scaling. How do players flock to loot scaling? Sure they will observe a lot less farming going on in the regularl farming spots, simply because the loot nerf killed it. That doesn't tell them how players feel about it, it doesn't tell them if players preferred it.
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Old Apr 09, 2008, 11:07 PM // 23:07   #1449
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[QUOTE]
Quote:
Originally Posted by Fay Vert
Quote:
Originally Posted by Loviatar

No no no, not so fast. That in no way explains how they guage how players feel about loot scaling. How do players flock to loot scaling? Sure they will observe a lot less farming going on in the regularl farming spots, simply because the loot nerf killed it. That doesn't tell them how players feel about it, it doesn't tell them if players preferred it.
LS is a feature put in for a specific developer design goal not for player approval.

best example from very long ago the very same group so opposed to LS was and posted/polled here oppossed to guaranteed salvage/rune trader as it would slash their income.

according to guru the players hated guaranteed salvage.

note

LS is a special targeted design feature with specific goals that the devs think were hit. hardcore solo farmers

they will not reverse it to benefit a tiny very exclusive minority of players
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Old Apr 09, 2008, 11:39 PM // 23:39   #1450
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Quote:
Originally Posted by Loviatar
best example from very long ago the very same group so opposed to LS was and posted/polled here oppossed to guaranteed salvage/rune trader as it would slash their income.

according to guru the players hated guaranteed salvage.
Sorry but I don't belive it, sure there may have been one or two that had that opinion, but please shos thesignificant support you are claiming. Perhaps a nice poll with 600+ voters indicating over two thirds majority would be nice

Quote:
Originally Posted by Loviatar
they will not reverse it to benefit a tiny very exclusive minority of players
Sorry to be picky, there is a slight typo there. I think you meant to say:

Quote:
they will not reverse it to benefit the vast majority of players
(as proved conclusively here of course)
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Old Apr 10, 2008, 05:38 AM // 05:38   #1451
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Quote:
Originally Posted by cebalrai
Now you're making a straw man out of my point. You're exaggerating my point to be so extreme that no logical person would agree to it.

Stop with your distortions please.

1) Nobody is saying they should get gold for posting on forums and chatting.

2) Nobody is saying that different play styles should have matching incomes. Stop making things up - I never said that. Nobody else did either.

Anet said that solo farming will still be more profitable than playing normally. Which it is. Sounds good to me.

So please stop making things up that I never said. Stop intentionally distorting my point. I never said "Anet should keep LS in place and take it a step further to equalize everyone's income".
I didnt say anything about posting on forums. Again you need to go back and read. I said chatting in game while AFK. They are still playing the game to there playstyle.

You really need to go back and read. Plain and simple. People said that it was unfair that there playstyle wasnt making as much as a hardcore farmer and that it wasnt fair. I then stated what about those that just afk in town chatting, there income is far less than even those peoples playstyle. Then that shouldnt be fair either that a persons playstyle such as yours is making more than there playstyle. Thank you for clearly showing its ok if your playstyle makes more than someone elses but its not ok if someone elses playstyle makes more than yours.

Care for more rope.
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Old Apr 10, 2008, 06:21 AM // 06:21   #1452
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Quote:
Originally Posted by Fay Vert
No no no, not so fast. That in no way explains how they guage how players feel about loot scaling. How do players flock to loot scaling? Sure they will observe a lot less farming going on in the regularl farming spots, simply because the loot nerf killed it. That doesn't tell them how players feel about it, it doesn't tell them if players preferred it.
Were I Anet what I would be looking at is retain rate of new players, retain rate of old players, and amount of items purchased (both in terms of sheer number and gold spent) before and after loot scaling. That will tell if it is popular or not - in fact it would directly say that people *are* flocking to the game because of loot scale if the rate significantly increased.

They stated they had two goals - one was to hurt gold sellers and the other was to reduce the price of items for the casual player to be able to afford base stuff (armor, runes, etc). Unstated was that they wished to retain players and have them purchase new chapters, expansions, and GW2 (the two stated goals are the means they thought this would occur).

As of now the gold seller thing is becoming mostly moot due to other changes. However prices most assuredly have deflated by a LARGE margin so that part of the goal was very much met. Somewhat unstated was that they wanted solo farmers to make, at best, roughly two times what a person in an 8-man group makes (the reduction of the gold gap between the haves and have nots causing the higher prices). Again, they pretty much succeeded here. So complaining that you don't make a whole lot more than a person playing in a group is only confirming that what they did works - the lounderthat is chanted the more they know they have done what they wanted with respect to this.

As to retain rates - dunno and we can't know unless Anet tells us. We all have our anecdotal evidence of our friends in game and the experiences are all over the place. Like Loviator I give them the benefit of doubt, in the past when things have negatively impacted those rates they changed them. Plus given the amount of complaining in general my other bet is that the amount of people who are now purchasing full sets of equipment and casual to mid level retain rates are higher (those two groups making up most of the *game* population, though forums tend to be mid to high).

I can't say I like loot scale very much, it pretty much made my favorite farming spots worthless (and they were anything close to high end either) and I still prefer those spots over what I do now. Since I normally only have short periods of time to play I also prefer to do short runs for merchant fodder and that no longer really works well (of those that do I hate - say Raptor Farming - so I never get around to doing it). I could also afford stuff better back then. But then, I was part of the group they wanted to reduce so I very much know complaining that they did what they wanted to do isn't going to get things to change.
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Old Apr 10, 2008, 06:42 AM // 06:42   #1453
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It's all BS.
Best statement in the entire thread. Because the economy doesn't matter in the least except to those that have a need or want to be richer than the next person. Vanity items are nothing more than cosmetic and not required, just another want that is obtainable by just playing. There really is no need for profits other than merchanting items to NPC vendors just like you do in every single offline rpg you play. You go out kill things and sell what you pickup. If you want more to pickup you play hard mode. Personally I'm finding I get more stuff in normal mode than I do in hard mode in half the time because I can kill mobs faster. But you all can keep beating that dead horse over the socalled economy all you want to. It's quite the laugh to read since it just doesn't matter.

PS: They ain't changing Loot Scale because guess what? It's WAD. <grin>
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Old Apr 10, 2008, 10:13 AM // 10:13   #1454
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So they wont change it, no biggie, just rinse the exemption list, worked for me.
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Old Apr 10, 2008, 10:40 AM // 10:40   #1455
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Quote:
Originally Posted by Fay Vert
If you bothered to read you will note that I have highlighted the problems of sample representation. Stop pretending that a poll doesn't have relevance, it clearly does, the question is how much and how significant is it.

Feel free to poll the in-game player base and report your findings, but until then, threads and polls like this are all we and ANet have to go on to guage popular opinion on the matter. I see no problem in a discussion on how relevant or not that opinion is. Until ANet starts putting polls in-game this is the best feedback they have got, if they were to simply discount all player feedback on forums as being unrepresentative then there really is no point in the forums existing or the devs bothering to seek feed back at all is there?

This is all we have so we can't ignore it.
and.... if anet cared not a a jot about what we (the selective forum community) thought why have a dedicated community relations manager posting here?
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Old Apr 10, 2008, 10:47 AM // 10:47   #1456
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Quote:
Originally Posted by MoriaOrc
I think that based on the results of this poll, there is no way we can reasonably predict how it would look if we were asking the entire player base (say through the "Xunlai Polling Agent" or a login screen announcement pointing to the official website). The average forum-goer is part of a very small subset of the entire GW population, and often has very different views about the game compared to the average player.

I think that the following factors would decrease the value of such a poll anyway:

1) Many players, even here on the forums, don't know very much about loot scaling. We've seen more then enough uninformed posts over the last 70 pages (more near the beginning). I think the majority of the player base wouldn't even have the vaguest notion of what it is, let alone how removing it might affect the economy. Many will vote anyway.

2) I think this is especially true among those who benefit more from LS: the low end / "casual" players. LS allows them to afford things they want on the low-end market, like runes, weapon mods, cheap max weapons, and crafting materials. However, many probably picked up the game after LS was implemented, and have no basis for comparing its effects, if they've even heard of it. Very few would likely vote, even though the represent a significant portion of the player base.

Because of these issues, using polls to determine the course of action on specific, somewhat complex issues like this is a bad idea. Investing the time to understand LS and its effects is something most of the voters will not do. A better way is to have a small group who does understand the issue (ANet design team in this case) make an informed decision in a way that involves informed community members in a debate over the issue (forum threads like this one). People who do care about the issue get their say, and the decision is based on the merits of going one way or the other.
you harp on about people not knowing what LS is then go on about rune prices for low end market!!!

Removing LS would lower all the minor rune prices and material prices. Tell me you can see this
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Old Apr 10, 2008, 10:49 AM // 10:49   #1457
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[QUOTE=Loviatar]
Quote:

so far wrong it makes one cringe.

they have the actual game logs being analyzed in real time and can actually see what is working and isnt by seeing how many use it or avoid it.
Please pass on how you managed to avoid LS. The logs of players avoiding LS would be interesting reading.
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Old Apr 10, 2008, 10:57 AM // 10:57   #1458
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Quote:
Originally Posted by strcpy
Were I Anet what I would be looking at is retain rate of new players, retain rate of old players, and amount of items purchased (both in terms of sheer number and gold spent) before and after loot scaling. That will tell if it is popular or not - in fact it would directly say that people *are* flocking to the game because of loot scale if the rate significantly increased.

They stated they had two goals - one was to hurt gold sellers and the other was to reduce the price of items for the casual player to be able to afford base stuff (armor, runes, etc). Unstated was that they wished to retain players and have them purchase new chapters, expansions, and GW2 (the two stated goals are the means they thought this would occur).

As of now the gold seller thing is becoming mostly moot due to other changes. However prices most assuredly have deflated by a LARGE margin so that part of the goal was very much met. Somewhat unstated was that they wanted solo farmers to make, at best, roughly two times what a person in an 8-man group makes (the reduction of the gold gap between the haves and have nots causing the higher prices). Again, they pretty much succeeded here. So complaining that you don't make a whole lot more than a person playing in a group is only confirming that what they did works - the lounderthat is chanted the more they know they have done what they wanted with respect to this.

As to retain rates - dunno and we can't know unless Anet tells us. We all have our anecdotal evidence of our friends in game and the experiences are all over the place. Like Loviator I give them the benefit of doubt, in the past when things have negatively impacted those rates they changed them. Plus given the amount of complaining in general my other bet is that the amount of people who are now purchasing full sets of equipment and casual to mid level retain rates are higher (those two groups making up most of the *game* population, though forums tend to be mid to high).

I can't say I like loot scale very much, it pretty much made my favorite farming spots worthless (and they were anything close to high end either) and I still prefer those spots over what I do now. Since I normally only have short periods of time to play I also prefer to do short runs for merchant fodder and that no longer really works well (of those that do I hate - say Raptor Farming - so I never get around to doing it). I could also afford stuff better back then. But then, I was part of the group they wanted to reduce so I very much know complaining that they did what they wanted to do isn't going to get things to change.
Sorry but you like most are condusing LS with HM supply increase.

Let me explain. Before the Loot nerf can you name any common items that were expensive?? There were not many if any at all.

Then LS and HM came. Common minor runes actually increased in value slightly due to LS( hurting casual playerbase).

HM increased the supply of rare items reducing their prices.
HM had the biggest impact on rare price items than LS by a large margin.

It is a common misconception and easily made because the two were implemented at the same time.
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Old Apr 10, 2008, 11:00 AM // 11:00   #1459
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Frankly, yes loot scaling sucks.... lower quality drops in normal mode sucks....

Hard Mode farming makes up for it a little and to be honest, smaller parties in hard mode seem to give better loot around.....

If need to farm, farm Hard Mode....

What I hated was the sheer drop in the rune prices... I was so happy to get a Superior Absorbtion drop one day and then check at trader and worth like a 1/100th of what it did before... that sucked...

I dont like loot scaling, but been there for such a long time I learnt to live with it... so I accepted it as part of the game now.... don't think it can or will be reversed.
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Old Apr 10, 2008, 11:34 AM // 11:34   #1460
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Rune prices have very little if anything to do with LS. The major drop happened with a change in the salvaging mechanism. The death of Superior Absorption came when it became known that the reduction is vs. physical only and non-stacking and non-universal (it may have been that way from the beginning - don't remember - but at some point it was explicitly stated). Considering that runes don't break in use there was a lot of demand when the game was new but as the game matured less and less runes were needed and thus prices went down. The introduction of heroes caused a minor spike to some popular runes but that has levelled since then.

The fact that many minor runes are more expensive than their major or superior counterparts is an indication that the malus (health loss) is not properly balanced. This can be proven by asking any PvPer which kind of runes should be used (since PvP is where every point counts). If it was perfectly balanced, the potency of the rune would depend on the needs of the build. Now it is minor runes all the way, no exceptions.
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